Source of truth
Authored geometry first
Meshes, previews, highlights, and caches are derived artifacts. The actual model keeps domain meaning visible to both users and tooling.
AI-native 3D platform
Talos3D keeps authored entities, commands, relationships, and capability metadata as first-class model concepts. Instead of asking AI to infer intent from triangle soup, it exposes a platform that is inspectable, automatable, and extensible by design.
cargo run --features model-api
# MCP over HTTP
http://127.0.0.1:24842/mcp
# same command substrate
list_entities
invoke_command
set_entity_property
Source of truth
Meshes, previews, highlights, and caches are derived artifacts. The actual model keeps domain meaning visible to both users and tooling.
Extension boundary
Modeling, architecture, terrain, and future domains compose on the same platform contracts, which keeps open, private, and commercial extensions viable.
Command surface
UI actions, shortcuts, automation, tests, and agents all drive the same commands and history instead of separate hidden pathways.
Featured interface
Talos3D exposes a structured Model Context Protocol endpoint so external clients can inspect entities, discover commands, capture screenshots, and apply authored edits through a public, documented interface.
list_entitiesget_entity_detailsmodel_summarycreate_entitytransform_entitiesset_entity_propertylist_commandsinvoke_commandtake_screenshotFor developers
The public codebase already includes a Rust + Bevy core, capability-based setup registration, modeling primitives, architectural elements, terrain, semantic summaries, and an MCP-backed model API. It is open source and intentionally AI-friendly.
Primitives, transforms, groups, face editing, walls, openings, terrain, snapshots.
HTTP or stdio MCP, stable capability API, public docs, one command substrate.
Open platform core with room for private packs, domain kits, and hosted tooling later.